Tuesday, December 2, 2014

After receiving great feedback from our user community, we have implemented new application enhancem


Herkese Merhaba, Sonunda eads recruitment 2.1 yaması geldi. Daha önce Prepar3D v2 ile ilgili gözlemlerimi yazmıştım. Hatıırı sayılır derecede program hatası (bug) bulunduğunu eads recruitment ve sorunlar olduğundan eads recruitment bahsetmiştim. Lockheed eads recruitment Martin geliştirme ekibi, forumlarında tüm rapor ettiğimiz eads recruitment hataları (ki en az 2 si benim tarafımdan tespit edilmiştir :)) yamadı ve yamayı bugün itibarı ile duyurdu. Yamayı sadece yama olarak yada komple Prepar3D v2.1 kurulumu olarak sitelerinden indirmek mümkün. Ayrıca SDK (Yazılım geliştirme kiti) için de 2.1 yaması aynı yerde mevcut. eads recruitment Aşağıdaki linkten indirme sayfasına ulaşabilirsiniz. http://www.prepar3d.com/purchased_downloads/ Düzeltilen sorunların listesini aşağıda paylaşıyorum. Tercüme edecek eads recruitment vaktim olmadı, orjinal olarak yayınlıyorum. Requested Features and Enhancements Implemented in Prepar3D v2.1
After receiving great feedback from our user community, we have implemented new application enhancements and made a large number of fixes to improve the stability and usability of Prepar3D v2. Rendering, eads recruitment Performance, Backwards Compatibility, Weather and Clouds Rendering Features Added DirectX® 10 fallback hardware support for DisplayLink and other monitors Dynamic shadows now can be enabled to render when you do not have tessellation (GPU Terrain) enabled Further optimizations and enhancements to prevent eads recruitment microstutters that were reported Further optimizations to the autogen eads recruitment and terrain paging system Rendering/Performance Issues Resolved Lessened the specular shine on terrain to help alleviate anti-aliasing on runways, roads and terrain Fixed an issue where the HDR lighting feature could get into bad rendered states with extreme darkness Lightened star and other reflections at night Fixed an issue where Effect EffectParams didn’t turn off lights or effects Fixed an issue where airport light beacons cast shadows Fixed an issue where cloud and fog visibility was rendered at about half of what was set Fixed an issue where terrain lighting and shadows could be in wrong direction Fixed an issue where windsocks did not visibly change at all, always pointed North Fixed a rendering issue where a white square was visible around the moon Fixed an issue where boat wakes were not being rendered on certain AMD graphics cards Fixed an issue where clouds could be seen through the horizon through thick fog Fixed an issue where a black screen could occur with HDR Lighting feature enabled Fixed an issue where a black screen could occur going in and out of fullscreen Fixed a rendering issue where progressive taxi arrows were not rendering Fixed a rendering issue where emissive objects were fogging inappropriately leaving artifacts on the sun and moon Fixed an issue where the new dynamic shadows did not respect tiled textures Fixed a large performance loss when main Prepar3D window eads recruitment did not have primary focus Fixed a large performance loss when moving panel(s) to a second monitor Resolved a few memory fragmentation issues Additional Backwards Compatibility Features Implemented eads recruitment Resolved a rendering issue where white boxes could be seen around Orbx FTX Global lights during the daytime Resolved an issue where the Orbx FTX Global lights were not rendering along roads Resolved an issue where Orbx FTX Global lights cast shadows Resolved several legacy night apron/taxiway/runway approach lighting issues Resolved an issue where custom photosceneries weren’t blending well with shorelines Resolved eads recruitment an issue where light cone effects were rotating incorrectly about the z-axis Resolved an issue where shadows and batches were rendering off on zero altitude batches Weather and Cloud Issues Resolved Fixed an issue where weather and cloud coverage issues with 7/8 in the UI not applying Fixed an issue where cumulus type clouds received NO cloud bottoms from the cumulus01 bitmap Fixed an issue where stratus and other clouds render at incorrect heights than what was set via the UI or SimConnect Fixed an issue where only one texture from each cloud group was being used Fixed an issue where during any WeatherSetObservation from SimConnect eads recruitment there was a “zero” altitude wind layer inserted at 75°C Fixed an issue where in the basic weather UI, setting wind speed to none did not clear wind speed Fixed an issue where rain and snow effects did not render across entire widescreen or multiple views Fixed an issue where rain and snow effects did not render when moving locations within the same airport Fixed an issue where temperature changes worked differently when set the same from SimConnect vs the in-simulation UI for non-GLOB observations Controls Additional Default Controller Profiles eads recruitment Added: eads recruitment Saitek X52 Saitek X52 Pro Saitek Rudder eads recruitment Pedals Saitek Cessna Rudder Pedals Saitek Combat Rudder Pedals Saitek Pro Flight TPM System Saitek Pro Flight Cessna Yoke Saitek Pro Flight Cessna Trim Wheel Saitek Pro Flight Yoke ThrustMaster T.160000M ThrustMaster T.Flight eads recruitment Stick X ThrustMaster T.Flight Hotas X ThrustMaster Joystick

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